Rules
5 on 5 NFL FLAG RULES

1. At the start of each game, captains from both teams shall meet at midfield for the coin toss to determine who shall start with the ball. The visiting team shall call the toss.

2. The offensive team takes possession of the ball at its goal line and has four (4) plays to cross midfield. Once a team crosses midfield, they have four (4) plays to score a touchdown.

3. If the offense fails to score, the ball changes possession and the new offensive team starts its drive on its own goal line.

4. If the offensive team fails to cross midfield, possession of the ball changes and the opposition starts its drive from its own goal line.

5. The field dimensions are 35 yards by 65 yards with two 10-yard end zones.

6. No-Run Zones: In place to prevent teams from conducting power run plays. While in the No-Run Zones (a 5 yard imaginary zone before the end zone), teams cannot run the ball in any fashion. All plays must be pass plays.

7. Games are played on a 40 minute continuous clock with two twenty minute halves. The clock stops only for timeouts.

8. Halftime is two minutes long.

9. Each time the ball is spotted, a team has 20 seconds to snap the ball. Teams will receive one warning before a delay-of-game penalty is enforced resulting in loss of down.

10. Each team has one 60-second time out per half.

11. Officials can stop the clock at their discretion.

12. In the event of an injury the clock will stop and then restart when the injured player is removed from the field of play.

13. If the score is tied at the end of 40 minutes, the game should be determined a tie. (Unless it is a playoff game)


14. Touchdown: 6 points

15. PAT (Point After Touchdown) 1 point (5-yard line) or 2 points (12-yard line) Note: 1 point PAT is pass only, 2 point PAT can be run or pass. A team that scores a touchdown must declare whether it wishes to attempt a 1-pt. conversion (from the 5-yard line) or a 2-pt. conversion (from the 12-yard line). Any change, once a decision is made to try for the extra point, requires a charged time out. Decision cannot be changed after a penalty. Interceptions on conversions cannot be returned.

16. Laterals: are only allowed behind the line of scrimmage being converted to a forward pass